Rummy Melds: Pure Sequence, Impure Sequence and Sets
Three group types, one of which you cannot win without. A close look at what counts as valid, and the invalid combinations that catch people out.
Three group types, one of which you cannot win without. A close look at what counts as valid, and the invalid combinations that catch people out.
One is a tight twenty-minute game. The other is a long, layered puzzle with jokers that change value. They reward very different temperaments.
Three cards each and a ranking order that surprises poker players. A clear walkthrough of Teen Patti rules, from the ante to the final show.
Thirteen cards, two jokers and one rule that decides everything: the pure sequence. Here is how Indian Rummy actually works, start to finish.