JILI Fishing Games: How the Genre Works
A genre that barely exists in Western catalogues and is enormous across Asia. Here is what fishing games are and how the maths underneath them works.
A genre that barely exists in Western catalogues and is enormous across Asia. Here is what fishing games are and how the maths underneath them works.
Three ways to run a Ludo competition, each producing a different kind of winner. Pick the format before you pick the prize.
The side show is the most misused mechanic in Teen Patti. It is a tool for eliminating one opponent cheaply, not for satisfying curiosity.
Three group types, one of which you cannot win without. A close look at what counts as valid, and the invalid combinations that catch people out.
Two numbers sit in every slot’s info screen and almost nobody opens it. They describe completely different things, and only one of them affects your evening.
The base game is three cards and a betting round. The variations rewrite which hands win, and some of them invert the whole thing.
One is a tight twenty-minute game. The other is a long, layered puzzle with jokers that change value. They reward very different temperaments.
Everyone blames the dice. The players who keep winning are quietly managing position, spacing and which token they refuse to move.
Three cards each and a ranking order that surprises poker players. A clear walkthrough of Teen Patti rules, from the ante to the final show.
Thirteen cards, two jokers and one rule that decides everything: the pure sequence. Here is how Indian Rummy actually works, start to finish.